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Templar Infinite Crusade app for iPhone and iPad


4.2 ( 272 ratings )
Games Entertainment Role Playing Strategy
Developer: Juan Ignacio Perez-Bernal Gonzalez
0.99 USD
Current version: 1.3, last update: 7 years ago
First release : 02 Dec 2014
App size: 75.37 Mb

You are an immortal templar on a crusade to vanquish the evil elder ones that have arisen from their deep slumber. The fate of the world as we know it is at stake. You must use all your skills and powers to banish evil from the world.

Templar Infinite Crusade features:

- Each crusade is randomly generated. Provides endless replay value.

- Over 300 unique enemies to battle. Common, uncommon and rare monsters.

- Over 200 non combat encounters including equipment, shrines, books, potions,treasure piles, food items, traps, and more.

-14 skills that level to near infinite values.

-Gain more resources as you level up to assist you on your crusades. More arrows, fireballs, shields etc.

-Infinite scaling difficulty. Each time a boss is killed the crusades get longer and harder, so level up and crusade farther than anyone else.

-Rogue-like mechanics. Items lost on death, but you get to permanently level your characters skills.

-Lightning fast gameplay. Battles are turned based, but rarely last over 4 seconds each. No inventory management to slow you down. Instantly equip, drink, eat, read, sell, invest, pray, or perform other actions in an incredibly user friendly interface as you encounter particular items.

-Easy to grasp, but you will die a lot. Each death is a learning experience. Some games last 5 seconds. It might feel unfair at times, but such is the nature of randomized games. It is all part of the fun.

-Log function provides vital information in order to assist decision making in combat and noncombat encounters.

-Jump right into the action when you want to play. No waiting or loading screens, or complex menus to navigate. Quick in, quick out. Takes about 2 seconds (no joke) to jump into a game on an iPhone 4s, so great to play when you have 2 or 3 minutes.

-No in app purchases of any kind (Yep, this is actually a feature). There are enough deadly traps and sinister monsters in the game already, so no need to further scare away any potential crusaders by including the mind blowing horror of in app purchases.

- No internet connection required.

-Awesome retro style artwork.

-Stat tracking so that you may boast to friends. How many crusades have you embarked on? How many enemies have you vanquished? What is the farthest you have survived on a crusade? What is you average crusade distance? These stats are tracked. Future DLC will allow for more stats to be tracked.

Latest reviews of Templar Infinite Crusade app for iPhone and iPad

Addicting
Nice game. Very addicting. Looking forward to future updates.
Takes me back to Saturday mornings!
I am a 36 year young and even younger at heart; playing this little gem brought me back to my Saturday morning childhood playing through NES, SNES and Genesis RPGs. The graphics are bare at best but that is the best part. Your imagination is free to roam with the enchanted monsters and your hero. The absolute best part of this game is that you can slave over it an hour and see immense payout or have a quick 30 second play. If you want instant gratification and a trip down memory late 2 bucks is a pretty fair price.
Couple of minutes of good old Fun!
Very addicting and satisfying game. Graphics remind me of Nintendos kung Fu. Congrats! Saw youre working on the leaderboard, Cant wait!
Rly Gud
Woh sup3r cool game breh
Horrible idea
This sounds like a great idea, fight, die, improve stats with money earned. Rinse, wash repeat. But- the mobs level with you. At level 30, Im doing worse than I was at level 5. I havent seen the first wave boss in 10 level. Why? Because it takes a lot of grinding just to raise your stats to a decent level. Getting an extra fireball takes raising that skill100 points. Now youve gained several level but you have zero points in the 3 different defense skills. So the mobs, who are your level, chew you up and spit you out. The simply way to handle this would be to cap the mob levels for each wave. 20 for first, 40 for second, 60 for third, etc. for now, its just an exercise in frustration.
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